Two-Dimensional Kinematics
In two dimensions, the position can no longer be wholly described by a scalar.
Instead, we use a vector to describe the position of an object in two dimensions.
Where
Therefore, the velocity and acceleration can be derived from the position vector:
Where
Projectile Motion
Projectile motion is the motion of an object that is thrown or projected into the air.
The graph above shows the trajectory of a projectile in two dimensions. Two paths are shown: the predicted parabolic path and the actual path.
Factors affecting the actual orbit include:
- Air resistance, where
, where is the drag coefficient, is the velocity, and is the unit vector in the direction of the velocity. - The Coriolis effect, where the Earth's rotation causes the path of the projectile to curve.
- The Magnus effect, where the spin of the projectile causes it to curve.
Usually in projectile motion, we ignore every factor except for gravity.