Skip to main content

Two-Dimensional Kinematics

In two dimensions, the position can no longer be wholly described by a scalar.

Instead, we use a vector to describe the position of an object in two dimensions.

Where and are the unit vectors in the x and y directions respectively.

Therefore, the velocity and acceleration can be derived from the position vector:

Where and are the x and y components of the velocity, and and are the and components of the acceleration.

Projectile Motion​

Projectile motion is the motion of an object that is thrown or projected into the air.

The graph above shows the trajectory of a projectile in two dimensions. Two paths are shown: the predicted parabolic path and the actual path.

Factors affecting the actual orbit include:

  • Air resistance, where , where is the drag coefficient, is the velocity, and is the unit vector in the direction of the velocity.
  • The Coriolis effect, where the Earth's rotation causes the path of the projectile to curve.
  • The Magnus effect, where the spin of the projectile causes it to curve.

Usually in projectile motion, we ignore every factor except for gravity.

Basic Equations​